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Meowerdoom

13 Game Reviews

3 w/ Responses

That was hard... Really cool though. At first I didn't even realize it was a game. Nice work, man! But I thought it would've been kind of cool if when you encountered the soldier if you did nothing he would shoot the zombie behind you and then you team up. Cuz' zombie rule #1, never go alone.

One ultra tower and then... Lasers. Lasers everywhere.

Pretty cool. But here is how Steve would do it: Punch dirt until he has a 3-meter deep hole. Seal up the top with dirt. Wait. :P

Melee weapon ricochet gets very annoying. You could make it so that the closer you are, the less likely the bullet is to be deflected. I think that would solve a lot of problems. Also there's the problem of dead people deflecting bullets. Enemies have too much health, and head-shots seem to do no extra damage. Melee weapons also kill in one hit no matter where they touch someone. Ammo consumption rates, rates of fire, lack of cover, inability to pick up extra ammo, and the music are all very critical on the quality of this demo. There should be an option to throw weapons and a melee gun attack. Maybe bayonets? There needs to be sound for death, gunshots, etc. Needs to be a reload animation, more story-line, weapon lockers, dodging, running, crouching, better shotgun accuracy, and range needs to have an effect on accuracy as well. Enemies should be divided into rooms, as one massive room with a ton of enemies and no cover get to be overwhelming at times. There needs to be more terrain variation and color. Maybe an Easter Egg, grenades, or something original. There is, to be honest just nothing special about this. For all I know, it could be the earliest prototype of Project Nexus! There's just nothing new about this, and it's sad in the attempts to copy other things. Since this is so basic and detail-less, I could say there's plenty of potential, but there's nothing pointing at that potential. Make this a better game. Do something original. Talk with experienced people, team up, and learn from other people. Ask Krinkels if you can look through the code for Project Nexus 1, and it may give you some ideas. This is entirely honest. Don't use "But it's a demo!" as an excuse. A demo is supposed to show quality and things to look forward to, not a giant killing spree with no variation, sound effects, or anything to catch a player's eye. . -Meowerdoom.

How do I get more blue dot scanner thingamabobbers?

NewProject responds:

The yellow buffer or the radar?
You only need continue playing, it come from "life".

Good but I was hoping for a glitch that makes it so 0 health actually = infinite health. Like a hidden glitch sort of like that. If you add that, PM me, I won't tell.

I'm getting medals but when I check the bottom, it says I haven't unlocked any of them!

PuffballsUnited responds:

Sometimes it takes a while to refresh

Kind of laggy, but good.

Fucking rip-off of ROTMG. This takes ROTMG gameplay, fucks it up to high shit and then tops it off with an insanely complicated menu OF MENUS. This is no fun, hard to learn too many things going on at once and the things on-screen arre hard to tell the difference between or notice. Horrible, horrible game and the creators had no originality. Go to Realmofthemadgod.com to see the real, simple, original, fun, and over-all wonderful game.

First review I just want to get it out. Serious review may come later. XD

Age 23

Joined on 3/29/14

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